Setup guide

Randomizer Nuzlocke

Set up a fair randomizer Nuzlocke: which settings matter, how the five presets differ, sharing seeds for Soul Links and rule tweaks for random worlds.

A randomizer Nuzlocke takes a game you know by heart and turns it into a new adventure. The route outside your house might hold a Dratini, the first gym leader might open with a Gengar, and your starter could be anything. The Nuzlocke rules stay the same — the world around them does not.

This guide explains which randomizer settings make for a fair run, how the five presets differ and how to adapt your rules to a random world.

What you need

  1. Your own ROM. Make a backup of a cartridge you own. PokéRuns does not provide or link to ROM files.
  2. A randomizer. The PokéRuns Randomizer runs entirely in your browser — no Java, no install and no upload. It supports the official main-series games of generations I–V, from Red, Blue and Yellow to Black 2 and White 2.
  3. An emulator or flash cartridge to play the result, and a tracker to keep the run honest.

Start with a preset

The randomizer offers five starting points. Each can be customised afterwards.

Preset What changes Good for
Balanced New starters, encounters and trainer teams of similar strength. Your first randomizer Nuzlocke.
Classic Random Pokémon with familiar types, abilities and moves. A fresh run that still feels like the original.
Hardcore Opponents have 20% higher levels and fully evolve at level 36. Veterans who want a real fight.
Chaos New types, abilities, stats, evolutions, moves and encounters. Pure chaos — expect the unexpected.
Quality of life Original teams and encounters, but trade evolutions are possible and every Pokémon can learn HMs. Playing the original game without the annoyances.

The Hardcore preset only changes the ROM. Your tracker rules — level caps, no items, Set mode — are chosen separately in the Nuzlocke or SoulLink tracker.

Settings that matter for a Nuzlocke

Wild Pokémon

  • Area one-to-one mapping gives every area its own consistent set of random Pokémon. It feels the most like a real region.
  • Similar strength keeps early routes from handing out fully evolved powerhouses.
  • Catch 'em all spreads as many different species across the game as possible — great with the dupes clause.
  • Type-themed areas give each area a random type. It is atmospheric, but some areas become hard to use.
  • Ban wild legendary Pokémon and Set a minimum catch rate make early encounters fairer.

Trainers

  • Trainer Pokémon have similar strength stops early trainers from using legendaries.
  • Rival keeps the appropriate starter makes the rival feel like a rival again.
  • Trainer level modifier (%) raises opponent levels for a tougher run.
  • Fully evolved at level forces late-game opponents to use evolved Pokémon.

Evolutions and moves

  • Enable trade evolutions is almost essential, unless you want to trade between games.
  • Make evolutions easier lowers high evolution levels, which helps random Pokémon become useful sooner.
  • Prefer good damaging moves avoids movesets full of Growl and Splash.
  • Ban game-breaking moves keeps a lucky early move from trivialising the game.

Adapting your rules to a random world

Keep the dupes clause. In a random game, duplicates are less common, but when they happen the clause keeps the run varied.

Decide on legendaries. If you allow wild legendaries, a lucky early one can carry the run. Most players ban them or treat them as a single allowed “miracle”.

Use real level caps. A randomized ROM changes boss teams. When you send the result to a PokéRuns tracker, the tracker receives the actual teams and caps of your ROM instead of the original ones.

Don’t read the spoiler log. The randomizer can save a full spoiler log. Keep it closed for the run — or give it to a friend who can settle disputes without spoiling anything.

A randomized Soul Link is one of the best ways to play with friends. The SoulLink tracker offers three setups:

  1. The same world for everyone. Share one recipe: same ROM, same settings, same seed — everyone gets an identical game.
  2. Shared settings, separate seeds. Everyone plays by the same rules but explores a different world.
  3. Individual settings. Everyone brings their own seed and settings.

A recipe contains the seed, the engine version and checksums — never the ROM itself. If a player’s ROM doesn’t match the original the recipe was made from, the randomizer tells you instead of silently producing a different world.

Tips

  1. Test the first hour. Generate the ROM, play to the first gym and check that the settings feel right before committing to a long run.
  2. Keep the seed. Save the recipe with your run. If a save file breaks, you can recreate the same world.
  3. Scout what you can. Without a spoiler log, the first fights are blind. Keep a varied team of types ready.
  4. Log every encounter. In a random game, remembering where you found what is much harder. The Nuzlocke tracker and SoulLink tracker do it for you.

Frequently asked questions

Is my ROM uploaded when I randomize it?

No. The PokéRuns Randomizer processes the file in your browser. Only if you send the result to an online tracker run is the structured world data — not the ROM — stored with that run.

Which games can I randomize?

Official main-series games of generations I–V. ROM hacks are not guaranteed to work.

Can I play the same randomized game as my friends?

Yes. Share the recipe. The same ROM, settings and seed always produce the same world.